![]() “It’s such a different game ,” Klug explained. Klug explained that the process was “quite scary” in some ways, but the studio - which is based in Brisbane but consists of remote workers from all around the world - was primarily focusing on development before thinking about what the release plan is. The game is being self-published, which is partially there’s not been much word on Tavern Keeper yet. “What we will try to do is so people can inject their own animations, and if not, we’ll have fallback animations that you can just select … I think in the end we will see, but we have no plans yet for modding support in the first release. I asked whether Tavern Keeper would support mods, and Klug responded by saying that modders were extremely capable if given the tools. It was an older lady, a representative from the Tavern Keepers Guild - whose approval all tavern owners require. A book icon appeared over their head, with the text “I’m Guild To Meet You”. In the opening swamp level, after completing some of the basic tasks, a patron walked in looking for a beer. The low-poly style keeps things identifiable when the tavern gets more occupied, and there’s plenty of visual variety across the tavern environments.Īs a bonus, there’s a light story throughout each tavern. Merchant trolls push dingy boats down the swamp with their goods, tossing barrels of ale onto the deck for you to sale. ![]() Staff might also clash with some of your patrons, like royalty, so you’ll have to carefully manage their interactions and movements to avoid a drop in your approval rating.ĭespite being well in pre-alpha - Tavern Keeper isn’t due out until next year - most of the animations were in place. A burly orc will better at repairing and cleaning charismatic humans and elves will be more apt at administrative duties, the front of house, and so on. There’s also D&D stats for each character, which affects their capacity in different parts of the tavern. On the staff side, each member has their own traits. ![]()
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